Labyrinth City: Pierre the Maze Detective
A downloadable game
New ANNOUNCEMENT [2021.05.12]
Small announcement as Labyrinth City: Pierre the Maze Detective is qualified for this year’s Digital Dragons’ Indie Celebration that will be held on May 13 and 14 (so, quite soon). As part of the event, we have put a demo online on Steam, so if you already have an account there and wish to see how the game has improved so far, you can head over there: https://store.steampowered.com/app/1421790/Labyrinth_City_Pierre_the_Maze_Detect...
As a small note: We do plan to put another demo on itch.io once we are closer to release, in order to let players appreciate the final version of the demo levels, but the Indie Celebration requires a Steam demo, so we went for that platform exclusively this time. We haven’t forgotten you in the back, who only lurks here, though, so expect some news in the coming weeks :D
- Fun, engaging, and beautiful, each level of Labyrinth City is based on a double-page hand-drawn illustration by Japanese art studio IC4DESIGN.
- Playing as Pierre, the Detective in Red, you must find your way out of each level and solve puzzles to catch Mr X, the thief responsible for the "mazification" of Opera City.
- Wandering through beautiful, intricate levels, you will meet cute and eccentric characters, and interact with many items and people along the way.
- More than 100 hidden objects to collect.
- Available in English, French, German, Chinese, Italian and Japanese.
- Each level contains minigames, hidden objects, and a smorgasbord of interactions.
- Narrated experience to link all levels in an overarching story.
- Secondary game mode (more on that later!).
- A wide variety of references and Easter eggs to appeal to both children and adults (and to the child within us a all as well).
|Release date||Jun 22, 2021|
|Tags||2D, Comics, Cute, Exploration, Hand-drawn, Relaxing, Singleplayer, Unity|
|Average session||About a half-hour|
|Languages||German, English, Spanish; Castilian, French, Italian, Japanese, Chinese (Simplified), Chinese (Traditional)|
|Inputs||Keyboard, Mouse, Xbox controller, Gamepad (any), Touchscreen, Smartphone|
- Labyrinth City Demo online on Steam — Speedrun ContestJun 20, 2021
- Small update — New announcement soonMay 08, 2021
- Demo and planJan 30, 2021
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Hello your game looks pretty cool, but i'm boycotting steam. Do you plan to release it on GOG or itch ?
I don't use Steam, so I was wondering if you will release the game here on itch. That would be great!
Thank you for your message! We might put the game on sale on itch.io in the future, but it is not certain for now (something to do with our publishing agreement).
In any case, we'll update people here if/when there is a change to that!
I'm so excited. When will it be released?
The game will come out on PC on June 22 on Steam, and a little later for Nintendo Switch and mobile (but this Summer no matter what)
tinha um livro igual a esse jogo
Sim! O jogo é baseado em uma série de livros! Se você gosta desse tipo de livro, você * deveria * aproveitar o jogo
(também, desculpe pelo português ruim, não falamos no estúdio, então estamos usando o Google Translate)
crazzzyyyy this is beautiful!
This looks so professional. Do you have a team? How much time did it take to create? Good luck...
Thank you! Yes, we are a team! The artwork (the maps) is from a Japanese illustration studio called IC4DESIGN. They are the ones behind the Pierre the Maze Detective children’s book series, and they are very (VERY) talented.
Our team is dedicated to animation and programming, so we sliced the maps and characters, created the animations, populated the levels, crafted the interactions, wrote the dialogues, prepared the cutscenes, and devised the code of the game.
To give you a better understanding of who we are, our studio is specializing in animation and video (we work on documentaries before, and we also produce a French children TV series), so that is the part that we focused on for Labyrinth City. We have previously launched 2 games (Californium and Homo Machina), and both also revolve around books. Californium accompanied a documentary on Philip K. Dick, while Home Machina is more of the ancestor of Labyrinth City in the sense that we animated a book about the human body by author Fritz Kahn (he is considered the father of modern infographics, because his art is very visual).
We have been working on Labyrinth City for the better part of 2 years almost. The project started in 2019, but the bulk of the work on programming and animation happened in 2020.
I see a really good work and professionality here. I'm trying to build up a team and do some work, so it's important to see some inspirational projects like yours:)) I wish good luck for you. Following your news:)
It looks absolutely perfect! If you want to translate the game into Brazilian Portuguese too, I would really like to help. :D
Thank you for your kind words!
We might translate the game into PT-BR later on, when that is confirmed, we’ll definitely let you know!
so when will it be out
We are hitting a little snag with the game currently, but we aim for a release in May/June ><
Thank you for your patience!
Wow! This looks so cool!
When I was a kid I absolutely adored the Usborne Young Puzzle Books, and recently I've been thinking back on them and kind of missing the novelty of doing them for the first time. This looks it'll scratch that itch perfectly. You are doing blessed work, here.
Hahaha thank you for the kind words! Hope you will enjoy the full game once it is released!
this game is so unique and beautiful. it reminds me the wonderful old days as well. :)
the video game medium needs more of this
Couldn't find waldo ...
Where ist download link for demo?
If you haven't noticed their announcement above, it said that they removed the demo version, but they will upload the download link for the full(?) game, just need to be patient.
I loved it!! :3 I played alot of these types of games when I was a kid. I really appreciate the work put into this game! Here is my gameplay if you want to see:
Hahahahah I am enjoying your playing of the demo! So, there is indeed no sound in the main menu in this version, but it’s been added since then, no fear!
I love the books, so I'm soo exited! What platforms will it be available on?
Sorry, didn’t see your message earlier!
The game will be available on PC, Switch, iOS and Android, and *possibly* Mac and Playstation
I'm really looking forward to this unique game! :)
Excellent! You're the best!
Сподобався візуальний стиль. Сподіваюсь рівнів буде багато і вони будуть більш заплутані.
Дякую за добрі слова. Рівні ускладнюються, чим більше ви прогресуєте, тому останні кілька рівнів повинні бути трохи складнішими :)
Крім того, вибачте за переклад, ми не розмовляємо українською, тому доводиться користуватися Google Translate ><
I haven't downloaded the demo YET but I'm immediately excited to play because aesthetically this looks EXACTLY like one of those old Osbourne puzzle books
Hahahaha yes! The game does have a similar style to the Usborne books!
The demo is not available yet, but we plan on making it public before launch so more people can try it out :)
Aaaw thanks a lot for the kind words and the feature!
Also, WASD do not work in that version, but support has been added since then :)
i have play part museo
Haha that’s awesome! We hope you enjoyed the first level as much as the second one!
Oh I loved this books and I always read them in the library if they here available.
Is there a chance this game is going to get a Mac version?
I would love to play it. (ﾉ◕ヮ◕)ﾉ*:･ﾟ✧
Sorry for the late reply. A Mac version is being discussed, it is not 100% sure yet, but we’ll be sure to update everyone if we decide to do it!
My mom would love to play this on her tablet!
Haha we do have a mobile version coming up as well, so she might! (And the game does look real good on a phone/tablet screen. It’s full of colors!)
BRILLANT GAME.. hope look for console
Thanks for the kind words!
We are coming to Switch in May or June 2021 (exact date yet to be confirmed), and we are also looking into other consoles, but nothing sure yet.
We’ll definitely let people know once we get any certainty :)